![]() “It takes a strong man to deny what’s in front of him…” Admittedly, through the relatively monotonous gameplay, you can easily be fooled into becoming trigger-happy, but the choice to avoid unnecessary killing is often there. They have meaning, and the game often lets you resolve certain situations with gun violence or through more peaceful means. Spec Ops: The Line forces you to reflect on your actions. Too often games put us in a position of just killing enemies without thought. You want to just shoot the “bad guys,” but the line separating good and bad is incredibly blurred. You can either shoot a poor thief, the soldier who murdered his family for stealing, or the men that are pointing at you while Konrad forces a response out of you. The game puts you in certain situations that are lose-lose for your team. And although Captain Walker and his team try to justify their actions, at some point their self-righteous rhetoric starts to sour. But also American soldiers and defenseless civilians. The game forces you to kill local rebels, of course. Spec Ops: The Line draws a line in the sand here, and adds a lot of emphasis to the concept of killing in the game. ![]() Even someone like Nathan Drake, with his constant light-hearted one-liners, seems ruthless in his adventures as he slaughters hordes of enemies. Most shooters are about shooting the bad guys and not caring. Although very subtle, the game’s design has a lot more to offer than simply running and gunning. Spec Ops is far more than just that, however. “Orders ain’t worth following if it means leaving people to die…”Īt its core, Spec Ops: The Line is a cover-shooter like Uncharted or Gears of War that puts you through a relatively short but intense campaign with an increasing number of enemies. It’s a journey so testing that Walker loses himself somewhere along the way. Walker and his team have to kill countless American soldiers, local rebels, and even civilians to reach the end. Throughout the game, the team is thrown into an increasing number of impossible scenarios to push through in an effort to get to the core of all the madness. Captain Walker knows the man and won’t believe that Konrad is behind all that’s happening as he once served with him and Konrad had even saved his life. On top of all the chaos, the commander of the 33rd Infantry Batallion, John Konrad, seems to be the puppet master behind the whole mess. The three Delta Force members decide to investigate further and to go deeper into the lion’s den. What seems at first like a dead place, transforms quickly into a deadly pit of violent rebels, rogue military, and some insane radio person. After the team crashes, the story begins with their arrival in Dubai. The game begins with a helicopter chase that takes part somewhere in the middle of the journey. And what these guys find in the city is not at all what they expect… ![]() The team consists of Captain Martin Walker, First Lieutenant Alphonso Adams, and Staff Sergeant John Lugo. Months after the storm and a failed evacuation mission, an elite Delta Team is sent to see the state the city for themselves and gather intel. However, a lot of the population was left behind, stranded in a dying city. Before the start of the game, Dubai was hit by intense sandstorms, burying the city under tons of sand and forcing the locals to flee. The story takes place in a destroyed and war-torn Dubai. Spec Ops: The Line - “Welcome to Dubai, Gentlemen!” Here is why I highly recommend that you play Spec Ops: The Line, even today. It turns out I should have gone ahead and got it back then, because even though the title did not succeed in an over-saturated shooter market, it delivers one of finest takes on morality in a war game ever. I was open to the suggestion because I had played the demo back in 2012 and liked it, though not enough to purchase the game. I recently played Spec Ops: The Line after a good friend recommended it to me.
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